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Ascent is a dual reverb plugin by Audio Damage for macOS, Windows, and Linux. It pairs a deep, natural hall reverb with a granular pitch-shifting particle engine \'97 two reverbs, one interface, built to work together. The result is a sound that moves: from grounded, room-filling depth to shimmering, pitch-shifted atmospheres that evolve over time. Set the shimmer's level with Bloom, dial in the built-in ducking compressor to keep your mix from drowning, and go from subtle space to full cinematic wash without ever touching a second plugin. Available as VST3, AU, AAX, and CLAP for desktop. No DRM, no subscription, and a perpetual license. Ascent is the first entry in Audio Damage's Motion Effects family alongside Descent and Traverse.
Features
- Dual reverb engine — Hall reverb and particle reverb run simultaneously. Bloom controls the amount of shimmer.
- Granular particle engine — Pitch transposition from -12 to +12 semitones with dual overlapping grains eliminates the metallic artifacts common in lesser shimmer reverbs.
- Expanse control — Three tuned room modes (Small, Medium, Large) shape the delay network and spatial character of the hall reverb, not just the decay time.
- Built-in dynamic ducking — Reverb tails pull back on transients automatically, keeping your dry signal present without constant fader riding.
- Universal preset system — XML-based presets work across all plugin formats (VST3, AU, AAX) and operating systems. No hunting for preset folders.
Mac
- macOS 10.13 High Sierra or newer (M1 Apple Silicon supported) (64-bit only)
- VST, VST3, AU, AAX
Windows
- Windows 10 or newer (64-bit only)
- VST, VST3, AAX
Linux
- Ubuntu 22 or newer (64-bit only)
- VST, VST3
Important Note: This software is 64-bit compatible ONLY and will NOT function on 32-bit systems.


