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Stop bouncing a halftime take, reversing a clip and dragging it back into the timeline just to build one transition. RWND runs two varispeed buffer engines side by side - hold HALF to drop the track to half speed, hold REVD to run it backwards.
Built for Mac & Windows, RWND is not a time-stretcher that happens to do transitions. There is no FFT, no lookahead and no granular window to tune. Each side is a pair of crossfaded read heads walking a buffer at a rate you control, which is why it costs almost nothing to run and why it sounds like tape rather than like a plugin pretending to be tape.
Imagine dropping a whole bar to half speed with one gesture, ramping the playback rate down through a real momentary stop and out the other side into reverse, blending a halftime ghost underneath your dry track instead of replacing it, locking the ramp to your host tempo or setting it free in milliseconds, and letting go to have it all disappear in four milliseconds with no click and no tail to clean up.
Features
Two Engines, Side By Side:
- HALF for halftime, REVD for reverse, both visible at once
- Each side has its own Trigger, Rate, Mix and Sync/Free toggle
- Nothing stops you holding both - HALF into REVD is the classic tape-stop-into-rewind fill in a single take
- No routing, no chain order, no tabs to hunt through
- One plugin in, the whole transition out
Half Speed On Demand:
- Press and hold and playback drops to half speed for exactly as long as you hold it
- The readout sits at 1.00X and snaps to 0.50X the moment it engages, so the state is never ambiguous
- Snap the ramp to 10ms for a hard instant drop
- Open it to 2 seconds for a slow tape-style wind down that bends the whole bar on the way there
- Release and it is gone - no tail to trim, no region to clean up
Reverse That Actually Reverses:
- Most reverse plugins flip a buffer and play it back, so it starts backwards instantly and never sounds like tape
- REVD ramps the playback rate from +1 through zero to -1
- That means it passes through a momentary full stop on the way round, exactly like a reel changing direction
- The arrows on the panel flip from forwards to backwards as it turns
- Short ramps snap it round, long ramps give you the whole decelerate-stop-rewind arc in one gesture
Rate Is A Ramp, Not A Delay Time:
- RATE sets how long the speed change takes to happen, not how long it lasts
- That is the entire difference between a hard drop and a long dying slide
- 24 tempo-locked note values that follow your host, or free milliseconds from 10 to 2000
- Each side switches between sync and free independently
- Run HALF glued to the grid while REVD stays free, or the other way round
A Release That Cannot Click:
- Letting go fades back to your dry signal in about 4 milliseconds
- Fast enough to feel instant, slow enough that it never pops
- The engine only hard-resets once that fade has closed, so every re-press starts clean instead of resuming from a stale position
- An automation step that flips on a single frame still comes back clean
- Nothing to fix afterwards, ever
Independent Mix On Each Side:
- Separate dry/wet for the halftime engine and the reverse engine
- Sit a halftime ghost underneath the dry track instead of replacing it
- Blend a reverse swell in behind a vocal without losing the line
- At zero mix the side is bit-transparent
- True parallel behaviour, not a bypass in disguise
Light Enough For Every Channel:
- A varispeed buffer engine, not a granular stretcher
- Two crossfaded read heads per channel and nothing else in the signal path
- No FFT and no lookahead anywhere, so there is zero added latency
- Track through it live and leave it on drums, vocals, busses and the master at once
- Bypass is a true gate, not a wet/dry trick
Perform It Or Draw It:
- Both triggers are ordinary automatable parameters
- Play them live for feel, or draw them into an automation lane
- Land the fill exactly on the bar line without having to nail the timing by hand
- Because release is a fade rather than a hard cut, drawn automation sounds identical to a played take
An Interface You Can Read At A Glance:
- Two colour-coded sides, both visible at once with no tabs
- A live stage on each side showing the speed multiplier and the direction of travel
- Hover any control for a plain-English description at the bottom of the window
- Resizable from 50% to 200%, Ctrl-click the corner handle to snap back
- Zero latency, so what you hear while performing is what gets printed
- Windows: VST / VST3 (64 bit)
- Mac: AU / VST / VST3 (64 bit)
- Windows 7, 8, 10 or above
- 4 GB RAM / 2 GB free space on system drive
- OS X 10.9.5 Mavericks or above
- 4 GB RAM / 2 GB free space on system drive
- Native Apple Silicon support
- Works in most major DAWs (FL Studio, Logic, Ableton Live), excluding Pro Tools (No AAX)

